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Production Thinking / Sheet A101

BACKROOMS / House Floor Plan

Scenic plan with set dressing, guest circulation, scare positions and actor access for a Halloween Horror Nights walkthrough house. Drawn from the locked Creative Intent. Hybrid backstage: three actor spines with a perimeter spur serving the Captain Clark rigs.

ProjectHHN 2027
VenueSoundstage
Footprint200′ × 120′
Scale3/32″ = 1′ 0″
Drawn byJ. Ramirez
StatusConcept
19Guest spaces
19Scare positions
24,000Stage sq ft
40 to 50Performers / night
1,200 to 1,500Guests / hour
3Clark rigs
Sheet A101: Scenic Plan Select any space for schedule · Walls 12′ 0″ h.o. · Partitions 6″ nom.

Legend

Zones

  • Store: Cap'n Clark's pirate teal
  • Backrooms: the yellow takes over
  • Captain Clark: high risk scale rig
  • Actor spine / spur: backstage

Architecture

  • Scenic wall: 12′ 0″ h.o., poché
  • Doorway: staggered, never aligned
  • Rake: sloped floor, fall direction
  • Emergency egress: concealed in set

Actor access

  • Drop panel: falls away with a bang
  • Slider panel: silent lateral opening
  • Crash door: full body entry
  • Blind corner: wall return conceals
  • Rig alcove: oversized Clark bay
  • Peep hole: times the group's centre

Occupancy & flow

  • Scare position: performer, plan symbol
  • Guest flow: walked line, hugs one wall
  • Set dressing: solid = fixed, dashed = soft

Space Schedule

Area

Actor access

Floor

Owning dept.

Set dressing

Plan Notes

Corner doorways

Openings sit near room corners and no two consecutive ones align, so guests never see straight through into the next space and enter each room already pushed to one side.

Guests hug one wall

The walked line runs tight to a single wall in almost every space, leaving the remaining two thirds of the floor for set dressing and actor working room. Boo holes sit on the wall guests hug, so the hit lands at arm's length rather than across the room.

Connector taper

Dark connector halls run 12′ 0″ early and 5′ 6″ by the Escalation run: long at the start, shortest at the end, so hits land closer together as the house builds.

Boo hole discipline

Each staffed space carries a concealed opening onto an actor spine, a peep hole to time the group, and a reset path that never crosses the guest line.

Raked floors

Confined to R2, S3 and S4 so the effect stays special and the ADA burden stays bounded. Low level guide lighting and nonslip surfacing on every sloped surface.

Prototype first

S11 The Chase is the riskiest build: a stilt performer pursuing across 60′ 0″ of open floor with a 5′ 0″ standoff. Prove it before committing the other two Clark rigs.

Spec concept project, not affiliated with, endorsed by, or representing real plans of Universal Orlando, A24, or Kane Parsons. Created as a marketing/creative development portfolio exercise.