Production Thinking / Sheet A101
Scenic plan with set dressing, guest circulation, scare positions and actor access for a Halloween Horror Nights walkthrough house. Drawn from the locked Creative Intent. Hybrid backstage: three actor spines with a perimeter spur serving the Captain Clark rigs.
Zones
Architecture
Actor access
Occupancy & flow
Openings sit near room corners and no two consecutive ones align, so guests never see straight through into the next space and enter each room already pushed to one side.
The walked line runs tight to a single wall in almost every space, leaving the remaining two thirds of the floor for set dressing and actor working room. Boo holes sit on the wall guests hug, so the hit lands at arm's length rather than across the room.
Dark connector halls run 12′ 0″ early and 5′ 6″ by the Escalation run: long at the start, shortest at the end, so hits land closer together as the house builds.
Each staffed space carries a concealed opening onto an actor spine, a peep hole to time the group, and a reset path that never crosses the guest line.
Confined to R2, S3 and S4 so the effect stays special and the ADA burden stays bounded. Low level guide lighting and nonslip surfacing on every sloped surface.
S11 The Chase is the riskiest build: a stilt performer pursuing across 60′ 0″ of open floor with a 5′ 0″ standoff. Prove it before committing the other two Clark rigs.
Spec concept project, not affiliated with, endorsed by, or representing real plans of Universal Orlando, A24, or Kane Parsons. Created as a marketing/creative development portfolio exercise.